Rundgang 2026

Games and music. Second semester experimented with microcontroller instruments. Fourth semester went into game console prototyping and design.

Rundgang 2026

From July 10th to July 12th our students from the second semester course "Design Coding" and fourth semester course combination of "Digital Prototyping" and "4D Gestaltung" showed their projects. Part of the exhibition were many prototyped musical devices made with Arduino, servos, stepper motors and pressurized air.

Topic of the fourth semester course in cooperation with Prof. Janina Schmidt was "Handheld Game Consoles". Students had to come up with ideas for games, casings for their console and sprites for their game content. Coding was done entirely with the help of AI. The plan was to use local models only, which proved to be more or less impossible since the projects were far too complex. Context size matters with big projects. So the usual suspects had to be utilized.

The results were really good! So many neat little gaming ideas came all the way to a playable state. And all of that in a little more than 3 months with many other courses next to it. The project also showed, that regular people with almost no coding skills can whip up prototypes of simple games running on real hardware. According to the students, it was not easy but certainly manageable with a bit of technical understanding.

Interesting times and I am curious where all of that AI sorcery leads to.